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14.1. Kobjects, Ksets, and SubsystemsThe kobject is the fundamental structure that holds the device model together. It was initially conceived as a simple reference counter, but its responsibilities have grown over time, and so have its fields. The tasks handled by struct kobject and its supporting code now include:
One might conclude from the preceding list that the kobject is a complicated structure. One would be right. By looking at one piece at a time, however, it is possible to understand this structure and how it works. 14.1.1. Kobject BasicsA kobject has the type struct kobject; it is defined in <linux/kobject.h>. That file also includes declarations for a number of other structures related to kobjects and, of course, a long list of functions for manipulating them. 14.1.1.1 Embedding kobjectsBefore we get into the details, it is worth taking a moment to understand how kobjects are used. If you look back at the list of functions handled by kobjects, you see that they are all services performed on behalf of other objects. A kobject, in other words, is of little interest on its own; it exists only to tie a higher-level object into the device model. Thus, it is rare (even unknown) for kernel code to create a standalone kobject; instead, kobjects are used to control access to a larger, domain-specific object. To this end, kobjects are found embedded in other structures. If you are used to thinking of things in object-oriented terms, kobjects can be seen as a top-level, abstract class from which other classes are derived. A kobject implements a set of capabilities that are not particularly useful by themselves but that are nice to have in other objects. The C language does not allow for the direct expression of inheritance, so other techniques—such as embedding one structure in another—must be used. As an example, let's look back at struct cdev, which we encountered in Chapter 3. That structure, as found in the 2.6.10 kernel, looks like this: struct cdev { struct kobject kobj; struct module *owner; struct file_operations *ops; struct list_head list; dev_t dev; unsigned int count; }; As we can see, the cdev structure has a kobject embedded within it. If you have one of these structures, finding its embedded kobject is just a matter of using the kobj field. Code that works with kobjects often has the opposite problem, however: given a struct kobject pointer, what is the pointer to the containing structure? You should avoid tricks (such as assuming that the kobject is at the beginning of the structure), and, instead, use the container_of macro (introduced in Section 3.5.1. So the way to convert a pointer to a struct kobject called kp embedded within a struct cdev would be: struct cdev *device = container_of(kp, struct cdev, kobj); Programmers often define a simple macro for "back-casting" kobject pointers to the containing type. 14.1.1.2 Kobject initializationThis book has presented a number of types with simple mechanisms for initialization at compile or runtime. The initialization of a kobject is a bit more complicated, especially when all of its functions are used. Regardless of how a kobject is used, however, a few steps must be performed. The first of those is to simply set the entire kobject to 0, usually with a call to memset. Often this initialization happens as part of the zeroing of the structure into which the kobject is embedded. Failure to zero out a kobject often leads to very strange crashes further down the line; it is not a step you want to skip. The next step is to set up some of the internal fields with a call to kobject_init( ): void kobject_init(struct kobject *kobj); Among other things, kobject_init sets the kobject's reference count to one. Calling kobject_init is not sufficient, however. Kobject users must, at a minimum, set the name of the kobject; this is the name that is used in sysfs entries. If you dig through the kernel source, you can find the code that copies a string directly into the kobject's name field, but that approach should be avoided. Instead, use: int kobject_set_name(struct kobject *kobj, const char *format, ...); This function takes a printk-style variable argument list. Believe it or not, it is actually possible for this operation to fail (it may try to allocate memory); conscientious code should check the return value and react accordingly. The other kobject fields that should be set, directly or indirectly, by the creator are ktype, kset, and parent. We will get to these later in this chapter. 14.1.1.3 Reference count manipulationOne of the key functions of a kobject is to serve as a reference counter for the object in which it is embedded. As long as references to the object exist, the object (and the code that supports it) must continue to exist. The low-level functions for manipulating a kobject's reference counts are: struct kobject *kobject_get(struct kobject *kobj); void kobject_put(struct kobject *kobj); A successful call to kobject_get increments the kobject's reference counter and returns a pointer to the kobject. If, however, the kobject is already in the process of being destroyed, the operation fails, and kobject_get returns NULL. This return value must always be tested, or no end of unpleasant race conditions could result. When a reference is released, the call to kobject_put decrements the reference count and, possibly, frees the object. Remember that kobject_init sets the reference count to one; so when you create a kobject, you should make sure that the corresponding kobject_put call is made when that initial reference is no longer needed. Note that, in many cases, the reference count in the kobject itself may not be sufficient to prevent race conditions. The existence of a kobject (and its containing structure) may well, for example, require the continued existence of the module that created that kobject. It would not do to unload that module while the kobject is still being passed around. That is why the cdev structure we saw above contains a struct module pointer. Reference counting for struct cdev is implemented as follows: struct kobject *cdev_get(struct cdev *p) { struct module *owner = p->owner; struct kobject *kobj; if (owner && !try_module_get(owner)) return NULL; kobj = kobject_get(&p->kobj); if (!kobj) module_put(owner); return kobj; } Creating a reference to a cdev structure requires creating a reference also to the module that owns it. So cdev_get uses try_module_get to attempt to increment that module's usage count. If that operation succeeds, kobject_get is used to increment the kobject's reference count as well. That operation could fail, of course, so the code checks the return value from kobject_get and releases its reference to the module if things don't work out. 14.1.1.4 Release functions and kobject typesOne important thing still missing from the discussion is what happens to a kobject when its reference count reaches 0. The code that created the kobject generally does not know when that will happen; if it did, there would be little point in using a reference count in the first place. Even predictable object life cycles become more complicated when sysfs is brought in; user-space programs can keep a reference to a kobject (by keeping one of its associated sysfs files open) for an arbitrary period of time. The end result is that a structure protected by a kobject cannot be freed at any single, predictable point in the driver's lifecycle, but in code that must be prepared to run at whatever moment the kobject's reference count goes to 0. The reference count is not under the direct control of the code that created the kobject. So that code must be notified asynchronously whenever the last reference to one of its kobjects goes away. This notification is done through a kobject's release method. Usually, this method has a form such as: void my_object_release(struct kobject *kobj) { struct my_object *mine = container_of(kobj, struct my_object, kobj); /* Perform any additional cleanup on this object, then... */ kfree(mine); } One important point cannot be overstated: every kobject must have a release method, and the kobject must persist (in a consistent state) until that method is called. If these constraints are not met, the code is flawed. It risks freeing the object when it is still in use, or it fails to release the object after the last reference is returned. Interestingly, the release method is not stored in the kobject itself; instead, it is associated with the type of the structure that contains the kobject. This type is tracked with a structure of type struct kobj_type, often simply called a "ktype." This structure looks like the following: struct kobj_type { void (*release)(struct kobject *); struct sysfs_ops *sysfs_ops; struct attribute **default_attrs; }; The release field in struct kobj_type is, of course, a pointer to the release method for this type of kobject. We will come back to the other two fields (sysfs_ops and default_attrs) later in this chapter. Every kobject needs to have an associated kobj_type structure. Confusingly, the pointer to this structure can be found in two different places. The kobject structure itself contains a field (called ktype) that can contain this pointer. If, however, this kobject is a member of a kset, the kobj_type pointer is provided by that kset instead. (We will look at ksets in the next section.) Meanwhile, the macro: struct kobj_type *get_ktype(struct kobject *kobj); finds the kobj_type pointer for a given kobject. 14.1.2. Kobject Hierarchies, Ksets, and SubsystemsThe kobject structure is often used to link together objects into a hierarchical structure that matches the structure of the subsystem being modeled. There are two separate mechanisms for this linking: the parent pointer and ksets. The parent field in struct kobject is a pointer to another kobject—the one representing the next level up in the hierarchy. If, for example, a kobject represents a USB device, its parent pointer may indicate the object representing the hub into which the device is plugged. The main use for the parent pointer is to position the object in the sysfs hierarchy. We'll see how this works in Section 14.2. 14.1.2.1 KsetsIn many ways, a kset looks like an extension of the kobj_type structure; a kset is a collection of kobjects embedded within structures of the same type. However, while struct kobj_type concerns itself with the type of an object, struct kset is concerned with aggregation and collection. The two concepts have been separated so that objects of identical type can appear in distinct sets. Therefore, the main function of a kset is containment; it can be thought of as the top-level container class for kobjects. In fact, each kset contains its own kobject internally, and it can, in many ways, be treated the same way as a kobject. It is worth noting that ksets are always represented in sysfs; once a kset has been set up and added to the system, there will be a sysfs directory for it. Kobjects do not necessarily show up in sysfs, but every kobject that is a member of a kset is represented there. Adding a kobject to a kset is usually done when the object is created; it is a two-step process. The kobject's kset field must be pointed at the kset of interest; then the kobject should be passed to: int kobject_add(struct kobject *kobj); As always, programmers should be aware that this function can fail (in which case it returns a negative error code) and respond accordingly. There is a convenience function provided by the kernel: extern int kobject_register(struct kobject *kobj); This function is simply a combination of kobject_init and kobject_add. When a kobject is passed to kobject_add, its reference count is incremented. Containment within the kset is, after all, a reference to the object. At some point, the kobject will probably have to be removed from the kset to clear that reference; that is done with: void kobject_del(struct kobject *kobj); There is also a kobject_unregister function, which is a combination of kobject_del and kobject_put. A kset keeps its children in a standard kernel linked list. In almost all cases, the contained kobjects also have pointers to the kset (or, strictly, its embedded kobject) in their parent's fields. So, typically, a kset and its kobjects look something like what you see in Figure 14-1. Bear in mind that:
Figure 14-2. A simple kset hierarchy14.1.2.2 Operations on ksetsFor initialization and setup, ksets have an interface very similar to that of kobjects. The following functions exist: void kset_init(struct kset *kset); int kset_add(struct kset *kset); int kset_register(struct kset *kset); void kset_unregister(struct kset *kset); For the most part, these functions just call the analogous kobject_ function on the kset's embedded kobject. To manage the reference counts of ksets, the situation is about the same: struct kset *kset_get(struct kset *kset); void kset_put(struct kset *kset); A kset also has a name, which is stored in the embedded kobject. So, if you have a kset called my_set, you would set its name with: kobject_set_name(&my_set->kobj, "The name"); Ksets also have a pointer (in the ktype field) to the kobj_type structure describing the kobjects it contains. This type is used in preference to the ktype field in a kobject itself. As a result, in typical usage, the ktype field in struct kobject is left NULL, because the same field within the kset is the one actually used. Finally, a kset contains a subsystem pointer (called subsys). So it's time to talk about subsystems. 14.1.2.3 SubsystemsA subsystem is a representation for a high-level portion of the kernel as a whole. Subsystems usually (but not always) show up at the top of the sysfs hierarchy. Some example subsystems in the kernel include block_subsys (/sys/block, for block devices), devices_subsys (/sys/devices, the core device hierarchy), and a specific subsystem for every bus type known to the kernel. A driver author almost never needs to create a new subsystem; if you feel tempted to do so, think again. What you probably want, in the end, is to add a new class, as discussed in Section 14.5. A subsystem is represented by a simple structure: struct subsystem { struct kset kset; struct rw_semaphore rwsem; }; A subsystem, thus, is really just a wrapper around a kset, with a semaphore thrown in. Every kset must belong to a subsystem. The subsystem membership helps establish the kset's position in the hierarchy, but, more importantly, the subsystem's rwsem semaphore is used to serialize access to a kset's internal-linked list. This membership is represented by the subsys pointer in struct kset. Thus, one can find each kset's containing subsystem from the kset's structure, but one cannot find the multiple ksets contained in a subsystem directly from the subsystem structure. Subsystems are often declared with a special macro: decl_subsys(name, struct kobj_type *type, struct kset_hotplug_ops *hotplug_ops); This macro creates a struct subsystem with a name formed by taking the name given to the macro and appending _subsys to it. The macro also initializes the internal kset with the given type and hotplug_ops. (We discuss hotplug operations later in this chapter.) Subsystems have the usual list of setup and teardown functions: void subsystem_init(struct subsystem *subsys); int subsystem_register(struct subsystem *subsys); void subsystem_unregister(struct subsystem *subsys); struct subsystem *subsys_get(struct subsystem *subsys) void subsys_put(struct subsystem *subsys); Most of these operations just act upon the subsystem's kset. |
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